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Traxl

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My guess is Ford used "D" Muscle Car for all Mustang models.
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So0_NaSTy

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My guess is Ford used "D" Muscle Car for all Mustang models.
Yeah. I’d guess that too. Cons of making my car like a dark horse, can’t change the configs lol. Wanted to change the Fordpass icon too, doubt that’ll work.
 

Traxl

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Yeah. I’d guess that too. Cons of making my car like a dark horse, can’t change the configs lol. Wanted to change the Fordpass icon too, doubt that’ll work.
Ford Pass doesn't match my GT500 once I added the painted stripes. No clue how to even ask them to change it.
 

So0_NaSTy

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Ford Pass doesn't match my GT500 once I added the painted stripes. No clue how to even ask them to change it.
I don’t think they can. It goes by VIN I’d assume. As built picture. So the problem with my car is I have the full dark horse front end, but not the wheels or handling package spoiler (granted - in ford pass you can’t see the rear). So unless you can literally build your own everything, it still wouldn’t 100% resemble our cars lol
 

So0_NaSTy

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Ford Pass doesn't match my GT500 once I added the painted stripes. No clue how to even ask them to change it.
Oh by the way, I did the dark horse splash screen change, but it only changes the center screen when you turn the vehicle off. When you turn it on, the 2 screens are still the pony. There’s probably another line that needs to be changed honestly.
 


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roket

roket

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I ask because I got a dark horse bumper on my car, liked the design and optimized airflow, so I just wanted to see if the picture

Which would it even be? I’d assume right now it’s 2, but I assume the dark horse is that too.
every 2024 Mustang except for the GTD uses the same exact model in the screens. the same GT performance pack. the only way to change it as far as i know, is to find the calibration number of a GTD's APIM and IPC and find a dealer to install it. it will 100% cause issues due to feature differences and may not even work at all

in theory, there is one other way, if someone found out how to hack into and dump the contents of the APIM and IPC. its running on Unreal Engine, which has been cracked wide open for decompilation. issues would arise from OTA updates, because they expect the programming to be unmodified. and i mean the base programming itself, not the as-built data. there is a very real chance that an OTA update could brick the module because it does not work properly. assuming you could navigate and overcome those blocks, you need to find out what other limitations there are. how much integrated storage does the APIM have? do the things that i have changed cause excessive RAM use? does the new model load and react properly? are the materials and textures created and mapped correctly? is the skeleton for the model set up and weighted correctly? is there a checksum that produces an error if the result is not as expected?

that is why i say "in theory". it is such a weird edge case dealing with hacking, decompiling, and homebrewing on brand new tech, with many risks that nobody has concrete answers on, especially with the fact that the S650 is still actively in production and being updated
 
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roket

roket

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Oh by the way, I did the dark horse splash screen change, but it only changes the center screen when you turn the vehicle off. When you turn it on, the 2 screens are still the pony. There’s probably another line that needs to be changed honestly.
look at this
 

So0_NaSTy

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The link just brings me to the spreadsheet. Where really else should I look?
 

So0_NaSTy

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every 2024 Mustang except for the GTD uses the same exact model in the screens. the same GT performance pack. the only way to change it as far as i know, is to find the calibration number of a GTD's APIM and IPC and find a dealer to install it. it will 100% cause issues due to feature differences and may not even work at all

in theory, there is one other way, if someone found out how to hack into and dump the contents of the APIM and IPC. its running on Unreal Engine, which has been cracked wide open for decompilation. issues would arise from OTA updates, because they expect the programming to be unmodified. and i mean the base programming itself, not the as-built data. there is a very real chance that an OTA update could brick the module because it does not work properly. assuming you could navigate and overcome those blocks, you need to find out what other limitations there are. how much integrated storage does the APIM have? do the things that i have changed cause excessive RAM use? does the new model load and react properly? are the materials and textures created and mapped correctly? is the skeleton for the model set up and weighted correctly? is there a checksum that produces an error if the result is not as expected?

that is why i say "in theory". it is such a weird edge case dealing with hacking, decompiling, and homebrewing on brand new tech, with many risks that nobody has concrete answers on, especially with the fact that the S650 is still actively in production and being updated
Oh I didn’t know that. For some reason thought the dark horse looked like a dark horse on screen
 
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roket

roket

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The link just brings me to the spreadsheet. Where really else should I look?
it should bring you to a specific section of it highlighted. check "program unique splash screen"
 

So0_NaSTy

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it should bring you to a specific section of it highlighted. check "program unique splash screen"
That’s under the same thing? APIM? Because I changed the one labeled “splash screen config”. It was default 1C, which is S650 with b&o, and I make it 1B, and the center stack works, but drivers screen is still the pony
 
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roket

roket

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That’s under the same thing? APIM? Because I changed the one labeled “splash screen config”. It was default 1C, which is S650 with b&o, and I make it 1B, and the center stack works, but drivers screen is still the pony
this one is under the IPC
 

vikingman

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@roadpilot (or anyone), do these Mustangs come with the Beosonic menu on the B&O equipped cars? If not, do you guys want to try and see if it works for you guys? Confirmed to work on a 2023 Mach E, but it does not seem to work on 21-23 F150's....at least not the ones with the 18-speaker set up. It does work on the 2024 F150, though.
Did anyone ever get the Beosonic menu to appear on the 2024 GT ?
 

rugedraw

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Did anyone ever get the Beosonic menu to appear on the 2024 GT ?
Not sure if anyone tried it. I don't have one of these cars to tinker with myself, but if you want to give it a go:

DSP 783-01-01 xx1x xx--

APIM 7D0-01-01 xxx9 xxxx xx--

Just document whatever is there before you change anything so you can revert back if it doesn't work.
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